Our Team
Our current team is tremendously excited to bring this project to life, boasting a broad range of skills that we would not be making this game without.
Preproduction is well on the way, already has significant progress been made in deciding not only what this game is but also what our goals are for the demo. Our design team having set the stage for the game's core pillars and gameplay, our incredible artists and writer have created a vibrant and malleable world, and our programming team has already developed the base versions of some very important systems such as our dialogue trees and save/load systems.
Concept art for "The Factory", the section of Project Deity Cell we are focusing on bringing to life for the demo.
Project Deity Cell is being made in 3D, although gameplay will be that of a 2D sidescroller. We are still looking to onboard one more 3D artist in pursuit of achieving our current goals.
Dani Cervera - Project Manager & Creative Director (498 Student)
Eliezer Amponsah - Programming Lead (498 Student)
Langston Key - Design Lead (498 Student)
Warren Telzrow - Art Lead (498 Student)
Leo Hoerdemann - Audio Lead & Composer
Henry Shotwell - Gameplay Programmer (498 Student)
Samantha Raubinger - Marketing Director & Writer (498 Participant)
Christopher Murray - Animator
Kirsten Alumbaugh - Environmental Art
Dana Winslow - Concept Artist
Daniel Sohn - Programming Generalist